If you need to enhance your sound, you can use the delay plug-in to widen the sound and add echoes. The delay effect very simply delays an audio signal for a specified period of time. This delay sends the audio signal back to the input for the period of time specified and creates an echo effect. The delay time can range from several milliseconds to a second. When this delay time is long (more than 50 msec.), the delay produces an echo that can create really interesting effects. If you are using this effect for an instrument, for example, a single guitar riff, the result will fill out the sound of the guitar. If you use a short delay time, this can create a doubling effect to make it appear that there are more guitars. If feedback is added, the audio signal is repeated continuously and becomes quieter with every repetition. The same strategy can be used to efficiently create a crowd using a few dialogue clips.
The Wwise Delay plug-in contains a series of properties that you can use to create the echo effects for your audio environment. Many of these properties can also be mapped to Game Parameters using RTPCs.
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The Wwise delay effect can also be used in an Auxiliary Bus. |
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