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Wwise Unity Integration Documentation
Enter Play Mode Behaviors

Sound Engine initialization behavior changes when you use Enter Play Mode Settings. The relevant settings are "Reload Domain" and Load Sound Engine in Edit Mode.

Sound Engine Initialization

Reload Domain On Reload Domain Off
Load Sound Engine in Edit Mode On The Sound Engine is initialized when you enter Edit Mode and Play Mode and terminated when you exit Edit Mode and Play Mode The Sound Engine is initialized when you enter Edit Mode or Play Mode and is never terminated.
Load Sound Engine in Edit Mode Off The Sound Engine is initialized when you enter Play Mode and terminated when you exit Play Mode. The Sound Engine is initialized when you enter Play Mode and terminated when you exit Play Mode.

Every AkGameObj is unregistered when the Sound Engine is disabled and is registered when needed.

Note:
  • To have a continuous Profiling Session in the Authoring with multiple enters and exits of Play Mode, Reload Domain must be off and Load Sound Engine in Edit Mode must be on.
  • If you skip scene reloading and use the "Awake" trigger on an AkType, there will be a discrepancy between the editor and the built game. When Reload Scene is off, we recommend that you use the "Start" trigger instead.

Refer to Configurable Enter Play Mode for more information.


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