Leçon 5

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Controlling Game Syncs from Script

Once you have used a variety of AkBank, AkEvent, and AkAmbient components to integrate your audio content, a common approach to getting more control over your soundscape is to use Game Syncs. By connecting a Game Sync to a system or feature in Unity, you can change the characteristics of a sound based on what happens at runtime. This allows you to control a sound's behavior in accordance with any game mechanic, and thereby increase the sense of connectedness between the events or actions in the game and the soundscape.


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