Version

menu_open

AK::SoundFrame::ISoundFrame Class Reference

Inheritance diagram for AK::SoundFrame::ISoundFrame:
AK::SoundFrame::ISFRefCount

List of all members.

Public Types

enum   ShowLocation {
  ShowLocation_Editor = 1, ShowLocation_MultiEditor, ShowLocation_ListView, ShowLocation_ReferenceView,
  ShowLocation_SchematicView, ShowLocation_ProjectExplorer0, ShowLocation_ProjectExplorer1, ShowLocation_ProjectExplorer2,
  ShowLocation_ProjectExplorer3, ShowLocation_ProjectExplorer4, ShowLocation_Transport
}
 

Show location type.

More...

Public Member Functions

virtual bool  Connect (DWORD in_dwProcessID=0)=0
virtual bool  IsConnected () const =0
virtual bool  GetConversionSettingsList (IConversionSettingsList **out_ppConversionSettingsList) const =0
virtual bool  ConvertExternalSources (LPCWSTR *in_pszPlatforms, long in_cPlatforms, LPCWSTR *in_pszFileSourcesInput, long in_cFileSourcesInput, LPCWSTR *in_pszFileSourcesOutput, long in_cFileSourcesOutput)=0
virtual bool  ShowWwiseObject (const GUID *in_pGuids, long in_cGuids, ShowLocation in_eLocation)=0
General Information

virtual const WCHAR *  GetCurrentProjectName () const =0
virtual GUID  GetCurrentProjectID () const =0
virtual const WCHAR *  GetCurrentProjectOriginalRoot () const =0
Sound Engine Operations

virtual bool  PlayEvents (const AkUniqueID *in_pEvents, long in_cEvents, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  PlayEvents (LPCWSTR *in_pszEvents, long in_cEvents, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  ExecuteActionOnEvent (AkUniqueID in_eventID, AK::SoundEngine::AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)=0
virtual bool  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)=0
virtual bool  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)=0
virtual bool  SetPlayBackMode (bool in_bPlayback) const =0
virtual bool  GetCurrentState (AkStateGroupID in_stateGroupID, IState **out_ppCurrentState) const =0
virtual bool  GetCurrentState (LPCWSTR in_szStateGroupName, IState **out_ppCurrentState) const =0
virtual bool  SetCurrentState (AkStateGroupID in_stateGroupID, AkStateID in_currentStateID)=0
virtual bool  SetCurrentState (LPCWSTR in_szStateGroupName, LPCWSTR in_szCurrentStateName)=0
virtual bool  GetCurrentSwitch (AkSwitchGroupID in_switchGroupID, ISwitch **out_ppCurrentSwitch, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject) const =0
virtual bool  GetCurrentSwitch (LPCWSTR in_szSwitchGroupName, ISwitch **out_ppCurrentSwitch, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject) const =0
virtual bool  SetCurrentSwitch (AkSwitchGroupID in_switchGroupID, AkSwitchStateID in_currentSwitchID, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  SetCurrentSwitch (LPCWSTR in_szSwitchGroupName, LPCWSTR in_szCurrentSwitchName, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  RegisterGameObject (AkGameObjectID in_gameObjectID, LPCWSTR in_szGameObjectName=L"")=0
virtual bool  UnregisterGameObject (AkGameObjectID in_gameObjectID)=0
virtual bool  SetRTPCValue (AkRtpcID in_gameParameterID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  SetRTPCValue (LPCWSTR in_szGameParameterName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  ResetRTPCValue (AkRtpcID in_gameParameterID, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  ResetRTPCValue (LPCWSTR in_szGameParameterName, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  PostTrigger (AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  PostTrigger (LPCWSTR in_szTriggerName, AkGameObjectID in_gameObjectID=IGameObject::s_WwiseGameObject)=0
virtual bool  SetActiveListeners (AkGameObjectID in_gameObjectID, AkUInt32 in_uiListenerMask)=0
virtual bool  SetAttenuationScalingFactor (AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor)=0
virtual bool  SetPosition (AkGameObjectID in_gameObjectID, const AkSoundPosition &in_rPosition)=0
virtual bool  SetListenerPosition (const AkListenerPosition &in_rPosition, AkUInt32 in_uiIndex=0)=0
virtual bool  SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, AK::SoundEngine::MultiPositionType in_eMultiPositionType=AK::SoundEngine::MultiPositionType_MultiDirections)=0
virtual bool  SetListenerScalingFactor (AkUInt32 in_uiIndex, AkReal32 in_fAttenuationScalingFactor)=0
virtual bool  SetListenerSpatialization (AkUInt32 in_uiIndex, bool in_bSpatialized, AkChannelConfig in_channelConfig, AkReal32 *in_pVolumeOffsets=NULL)=0
virtual bool  SetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues)=0
virtual bool  SetGameObjectOutputBusVolume (AkGameObjectID in_gameObjectID, AkReal32 in_fControlValue)=0
virtual bool  SetObjectObstructionAndOcclusion (AkGameObjectID in_ObjectID, AkUInt32 in_uListener, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel)=0
virtual bool  PostMsgMonitor (LPCWSTR in_pszMessage)=0
virtual bool  StopAll (AkGameObjectID in_GameObjID=AK_INVALID_GAME_OBJECT)=0
virtual bool  StopPlayingID (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)=0
Events

virtual bool  GetEventList (IEventList **out_ppEventList) const =0
virtual bool  GetEvent (AkUniqueID in_eventID, IEvent **out_ppEvent) const =0
virtual bool  GetEvent (LPCWSTR in_pszEvent, IEvent **out_ppEvent) const =0
virtual bool  GetEvents (const AkUniqueID *in_pEvents, long in_cEvents, IEventList **out_ppEventList) const =0
virtual bool  GetEvents (LPCWSTR *in_pszEvents, long in_cEvents, IEventList **out_ppEventList) const =0
Dialogue Events

virtual bool  GetDialogueEventList (IDialogueEventList **out_ppDialogueEventList) const =0
virtual bool  GetDialogueEvent (AkUniqueID in_dialogueEventID, IDialogueEvent **out_ppDialogueEvent) const =0
virtual bool  GetDialogueEvent (LPCWSTR in_pszDialogueEvent, IDialogueEvent **out_ppDialogueEvent) const =0
virtual bool  GetDialogueEvents (const AkUniqueID *in_pDialogueEvents, long in_cDialogueEvents, IDialogueEventList **out_ppDialogueEventList) const =0
virtual bool  GetDialogueEvents (LPCWSTR *in_pszDialogueEvents, long in_cDialogueEvents, IDialogueEventList **out_ppDialogueEventList) const =0
Sound Objects

virtual bool  GetSoundObject (AkUniqueID in_soundObjectID, ISoundObject **out_ppSoundObject) const =0
virtual bool  GetSoundObjects (const AkUniqueID *in_pSoundObjects, long in_cSoundObjects, ISoundObjectList **out_ppSoundObjectList) const =0
State Groups

virtual bool  GetStateGroupList (IStateGroupList **out_ppStateGroupList) const =0
virtual bool  GetStateGroup (AkUniqueID in_stateGroupID, IStateGroup **out_ppStateGroup) const =0
virtual bool  GetStateGroup (LPCWSTR in_pszStateGroup, IStateGroup **out_ppStateGroup) const =0
virtual bool  GetStateGroups (const AkUniqueID *in_pStateGroups, long in_cStateGroups, IStateGroupList **out_ppStateGroupList) const =0
virtual bool  GetStateGroups (LPCWSTR *in_pszStateGroups, long in_cStateGroups, IStateGroupList **out_ppStateGroupList) const =0
Switch Groups

virtual bool  GetSwitchGroupList (ISwitchGroupList **out_ppSwitchGroupList) const =0
virtual bool  GetSwitchGroup (AkUniqueID in_switchGroupID, ISwitchGroup **out_ppSwitchGroup) const =0
virtual bool  GetSwitchGroup (LPCWSTR in_pszSwitchGroup, ISwitchGroup **out_ppSwitchGroup) const =0
virtual bool  GetSwitchGroups (const AkUniqueID *in_pSwitchGroups, long in_cSwitchGroups, ISwitchGroupList **out_ppSwitchGroupList) const =0
virtual bool  GetSwitchGroups (LPCWSTR *in_pszSwitchGroups, long in_cSwitchGroups, ISwitchGroupList **out_ppSwitchGroupList) const =0
Game Parameters

Note.gif
Note: Game parameters and RTPCs are different concepts. For details on their relationship, please refer to the documentation for the Wwise authoring tool.
virtual bool  GetGameParameterList (IGameParameterList **out_ppGameParameterList) const =0
virtual bool  GetGameParameter (AkUniqueID in_gameParameterID, IGameParameter **out_ppGameParameter) const =0
virtual bool  GetGameParameter (LPCWSTR in_pszGameParameter, IGameParameter **out_ppGameParameter) const =0
virtual bool  GetGameParameters (const AkUniqueID *in_pGameParameters, long in_cGameParameters, IGameParameterList **out_ppGameParameterList) const =0
virtual bool  GetGameParameters (LPCWSTR *in_pszGameParameters, long in_cGameParameters, IGameParameterList **out_ppGameParameterList) const =0
Triggers

virtual bool  GetTriggerList (ITriggerList **out_ppTriggerList) const =0
virtual bool  GetTrigger (AkUniqueID in_triggerID, ITrigger **out_ppTrigger) const =0
virtual bool  GetTrigger (LPCWSTR in_pszTrigger, ITrigger **out_ppTrigger) const =0
virtual bool  GetTriggers (const AkUniqueID *in_pTriggers, long in_cTriggers, ITriggerList **out_ppTriggerList) const =0
virtual bool  GetTriggers (LPCWSTR *in_pszTriggers, long in_cTriggers, ITriggerList **out_ppTriggerList) const =0
Arguments

Note.gif
Note: Arguments are used by dialogue events. Use the IDialogueEvent interface to obtain the list of arguments referenced by a dialogue event. Once you obtain their ID, you may use the methods below to get refreshed copies of IArguments (after an argument notification for example).
virtual bool  GetArgument (AkUniqueID in_ArgumentID, IArgument **out_ppArgument) const =0
virtual bool  GetArguments (const AkUniqueID *in_pArguments, long in_cArguments, IArgumentList **out_ppArgumentList) const =0
Auxiliary busses

virtual bool  GetAuxBusList (IAuxBusList **out_ppAuxBusList) const =0
virtual bool  GetAuxBus (AkUniqueID in_AuxBusID, IAuxBus **out_ppAuxBus) const =0
virtual bool  GetAuxBus (LPCWSTR in_pszAuxBus, IAuxBus **out_ppAuxBus) const =0
virtual bool  GetAuxBus (const AkUniqueID *in_pAuxBus, long in_cAuxBus, IAuxBusList **out_ppAuxBusList) const =0
virtual bool  GetAuxBus (LPCWSTR *in_pszAuxBus, long in_cAuxBus, IAuxBusList **out_ppAuxBusList) const =0
SoundBanks

virtual bool  GetSoundBank (AkUniqueID in_SoundBankID, ISoundBank **out_ppArgument) const =0
virtual bool  GetSoundBankList (ISoundBankList **out_ppSoundBankList) const =0
Game Objects

virtual bool  GetGameObjectList (IGameObjectList **out_ppGameObjectList) const =0
Original Files

virtual bool  GetEventOriginalFileList (LPCWSTR in_pszEvent, IOriginalFileList **out_ppOriginalFileList) const =0
virtual bool  GetDialogueEventOriginalFileList (LPCWSTR in_pszDialogueEvent, IOriginalFileList **out_ppOriginalFileList) const =0
Voice Content

virtual bool  EventHasVoiceContent (LPCWSTR in_pszEvent) const =0
virtual bool  DialogueEventHasVoiceContent (LPCWSTR in_pszDialogueEvent) const =0
Notifications

virtual bool  ListenAttenuation (const AkUniqueID *in_pSoundObjects, long in_cSoundObjects)=0
Wwise Operations

virtual bool  ProcessDefinitionFiles (LPCWSTR *in_pszPaths, long in_cFiles)=0
virtual bool  GetSoundBankGenerationSettings (bool in_bUser, SoundBankGenerationSettings &out_settings)=0
virtual bool  GenerateSoundBanks (LPCWSTR *in_pszBanks, long in_cBanks, LPCWSTR *in_pszPlatforms, long in_cPlatforms, LPCWSTR *in_pszLanguages, long in_cLanguages, SoundBankGenerationSettings *in_pSettings=NULL)=0
Object IDs

virtual bool  GetAkUniqueID (const GUID &in_guid, AkUniqueID &out_uniqueID) const =0
virtual bool  GetWwiseObjectPath (const AK::SoundFrame::ISFObject *in_pObject, const AK::SoundFrame::ISFObject *in_pParent, LPWSTR out_szBuffer, long in_lLength) const =0

Drag And Drop



enum   DnDType {
  TypeUnknown = 0, TypeEvent = 1, TypeStates = 2, TypeSwitches = 3,
  TypeGameParameters = 4, TypeTriggers = 5, TypeAuxBus = 6, TypeDialogueEvent = 7,
  TypeSoundBank = 8
}
 

Type of object contained in IDataObject.

More...
virtual DnDType  GetDnDType (IDataObject *in_pDataObject)=0
virtual bool  ProcessEventDnD (IDataObject *in_pDataObject, IEventList **out_ppEventList)=0
virtual bool  ProcessStateGroupDnD (IDataObject *in_pDataObject, IStateGroupList **out_ppStateGroupList)=0
virtual bool  ProcessSwitchGroupDnD (IDataObject *in_pDataObject, ISwitchGroupList **out_ppSwitchGroupList)=0
virtual bool  ProcessGameParameterDnD (IDataObject *in_pDataObject, IGameParameterList **out_ppGameParameterList)=0
virtual bool  ProcessTriggerDnD (IDataObject *in_pDataObject, ITriggerList **out_ppTriggerList)=0
virtual bool  ProcessAuxBusDnD (IDataObject *in_pDataObject, IAuxBusList **out_ppAuxBusList)=0
virtual bool  ProcessDialogueEventDnD (IDataObject *in_pDataObject, IDialogueEventList **out_ppDialogueEventList)=0
virtual bool  ProcessSoundBankDnD (IDataObject *in_pDataObject, ISoundBankList **out_ppSoundBankList)=0

Detailed Description

Interface through which the client communicates with the instance of Wwise.

Warning:
The functions in this class are not thread-safe, unless stated otherwise.
See also:

Definition at line 85 of file SF.h.


The documentation for this class was generated from the following file:
  • include/AK/SoundFrame/SF.h

Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise