Version

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Wwise SDK 2019.1.11
ak.wwise.core.object.setProperty Arguments Schema

Schema

{
"additionalProperties": false,
"required": [
"object",
"property",
"value"
],
"type": "object",
"properties": {
"property": {
"pattern": "^[:a-zA-Z0-9 _]+$",
"type": "string",
"description": "The name of the property. For more information, refer to the property list of Wwise Objects listed in \\ref wobjects_index .\\n A property name. Refer to \\ref wobjects_index for information about the Wwise objects and their properties."
},
"object": {
"anyOf": [
{
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"type": "string",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01"
},
{
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"type": "string",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
},
{
"pattern": "^\\\\",
"type": "string",
"description": "A project path to a Wwise object, including the category and the work-unit. For example: \\\\Actor-Mixer Hierarchy\\\\Default Work Unit\\\\New Sound SFX."
}
],
"description": "The ID (GUID), name, or path of the object to set value."
},
"value": {
"anyOf": [
{
"type": "null",
"description": "A null value. No reference to an object."
},
{
"type": "string",
"description": "A string value."
},
{
"type": "number",
"description": "A numerical value."
},
{
"type": "boolean",
"description": "A boolean value."
}
],
"description": "The value of the object.\\n The value of a property."
},
"platform": {
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"type": "string",
"description": "The ID (GUID) of the platform."
}
}
}

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