Version

menu_open
Wwise SDK 2021.1.14
AkDynamicSequence.h File Reference

Go to the source code of this file.

Classes

class   AK::SoundEngine::DynamicSequence::PlaylistItem
 
class   AK::SoundEngine::DynamicSequence::Playlist
 

Namespaces

namespace   AK
  Audiokinetic namespace.
 
  AK::SoundEngine
 
  AK::SoundEngine::DynamicSequence
 

Enumerations

enum   AK::SoundEngine::DynamicSequence::DynamicSequenceType { AK::SoundEngine::DynamicSequence::DynamicSequenceType_SampleAccurate, AK::SoundEngine::DynamicSequence::DynamicSequenceType_NormalTransition }
 

Functions

AKSOUNDENGINE_API AkPlayingID  AK::SoundEngine::DynamicSequence::Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Close (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Play specified Dynamic Sequence. More...
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Resume specified Dynamic Sequence. More...
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Break (AkPlayingID in_playingID)
  Break specified Dynamic Sequence. The sequence will stop after the current item. More...
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Seek (AkPlayingID in_playingID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::Seek (AkPlayingID in_playingID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration)
  Get pause times. More...
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo)
 
AKSOUNDENGINE_API Playlist *  AK::SoundEngine::DynamicSequence::LockPlaylist (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::DynamicSequence::UnlockPlaylist (AkPlayingID in_playingID)
 

Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise