Getting to know the Event Viewer
Wwise uses “Action” Events to apply specific Actions to the different sound, music, and
motion structures within your project hierarchy. In a typical game, you could have
hundreds of these Events, so it is crucial for you to be able to find the ones you are
looking for quickly. You can use the sorting and filter tools in the Event Viewer to
find the different Events that have been created for the current project.
The Event Viewer has three different tabs, each of which filters the Events in a different way:
Filtered tab - Displays all Events alphabetically. You can also sort this list by Action type using the Show All: Sorted option, or filter the list to display only those Events that contain a particular Action type. You can navigate through the filtered Events by clicking the plus (+) and minus (-) signs to expand and collapse the folders.
Current Selection tab - Displays a list of Events that are associated with the object or objects that are currently selected in the Audio tab of the Project Explorer.
Orphans tab - Displays orphaned Events or Events that have been created, but are not currently associated with a particular object.
You can also delete Events, open the Event Editor, as well as drag and drop one or more Events from the Event Viewer to other views within Wwise such as the Soundcaster or SoundBank Editor.
| Note |
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Dialogue Events are not displayed in the Event Viewer. Dialogue Events can be viewed on the Events tab of the Project Explorer. |
| Note |
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You can have multiple instances of the Event Viewer open at the same time within the
same layout. |
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