Version
Wwise Unreal Integration Documentation
|
Memory management is an important part of working with the Wwise Unreal Integration. For background on memory management in Wwise, refer to Optimizing Memory Allocation and Tips to Reduce Memory Usage. In addition, the .
Memory usage in the Wwise Unreal Integration is strongly affected by the type of SoundBank your project uses:
For more information about the differences between auto-defined and user-defined SoundBanks, refer to Managing SoundBanks.
In Wwise, you can use the Advanced Profiler to view Wwise memory usage in detail (refer to Advanced Profiler). However, the Profiler only displays memory usage related to the Wwise SoundEngine. For Unreal projects integrated with Wwise, you can monitor memory usage in the Unreal Editor.
The Wwise Unreal Integration enables several options in Unreal Stats that monitor Wwise memory usage, including several items in the WwiseMemory category. You can view the stats as an overlay in the editor or through the Session Frontend. For more information about Unreal Stats, refer to Stat Commands in Unreal Engine.
The following Wwise memory statistics are available, which you can view in different places in Unreal:
Through the Unreal Stats, you can view Wwise memory usage information in the Unreal Editor's level viewport.
To view Wwise memory usage:
In the viewport, open the menu in the upper left and select Stat > Wwise > WwiseMemory. The Unreal memory monitor opens in the viewport and displays Wwise memory usage statistics.
The Unreal Session Frontend includes a Profiler, in which you can view the Wwise memory Stats. For more information about the Session Frontend, refer to Using the Frontend Tool.
To view Stats in the Session Frontend:
Enable Data Capture and Data Preview. You can select any of the WwiseMemory Stats:
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise