Wwise ヘルプ
ATRAC9 loop section is too small
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2023.1.3.8471
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Wwise SDK 2018.1.11
Wwise ヘルプ
Wwise 2018.1.11へようこそ
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Capture Logでよく報告されるエラー
AAC decoder failure
AK::SoundEngine::PostMIDIOnEvent: too many event posts.
AK::SoundEngine::SetPosition : Invalid transform.
AK::SpatialAudio::SetPosition : Invalid transform.
AK::SoundEngine::SetMultiplePositions: Too many positions
AK::SoundEngine::SetRTPCValueByPlayingID : Playing ID not found.
AK::SpatialAudio::SetGeometry - Geometry set contains 1 or more invalid triangles.
AK::SpatialAudio::SetGeometry - More than two triangles are connected to the same edge.
AK::SpatialAudio::SetGeometry - Triangle formed by vertices is too large.
AK::SpatialAudio::SetGeometry - Invalid diffraction edge formed by vertices and triangles.
AK::SpatialAudio::SetGeometry: error adding geometry set.
AK::SpatialAudio::RemoveGeometry: error removing geometry set.
AK::SpatialAudio::RegisterEmitter: game object is not registered.
AK::SpatialAudio::SetEmitterObstructionAndOcclusion: game object is not registered as a spatial audio emitter.
AK::SpatialAudio::SetEmitterObstructionAndOcclusion: game object is not registered.
AK::SpatialAudio::SetPortalObstructionAndOcclusion: portal not found.
AK::SpatialAudio::SetGameObjectInRoom: Game object is not registered as a spatial audio emitter or listener.
AK::SpatialAudio::SetGameObjectInRoom: Game object is not registered.
AK::SpatialAudio::SetPortal: Portal must have a front room which is distinct from its back room.
ATRAC9 decoding failed
ATRAC9 loop section is too small
Audio command is too large to fit in the command queue. Break the command in smaller pieces.
Audio command queue is full, blocking caller. Reduce number of calls to sound engine or boost command queue memory.
Bank Load Failed
Bus ID [number] not found in Init bank.
Cannot schedule music segments: Stopping music
Cannot schedule music switch transition in upcoming segments: using Exit Cue
Cannot seek in sound that is within a continuous container with special transitions
Can't call AK::SoundEngine::SetBusDevice on child bus. Use on Master busses only.
Codec plug-in not registered
Could not allocate effect
Could not find plugin dynamic library
Could not register plugin
Corruption in pool
Cross-Fade transition ignored: Estimated length not available. Cross-Fadeトランジションバーチャルモードのサウンドは、 \"Play from elapsed time\"に設定し、長さが有限の音だけが使われることを確認します。
Device ID not recognized by platform or is disabled.
Device ID to remove not found as an active device.
Device ShareSet not found in Init bank.
Dynamic Sequence already closed
Dynamic Sequence ID not found
Error!Could not set volume for output device.
Error!Initialization of output device failed.
Error while loading bank
Event ID not found
External Sourceが、PostEventコールにありません。
Failed creating source
Failed creating XMA decoder: no more XMA voices available
Failed posting event: [EventName]
Failed to create memory pool: The maximum number of memory pool was exceeded
Failed to send monitoring data; attempted to allocate X bytes in pool
Failed seeking in XMA source: stream buffer is smaller than XMA block size
Hardware audio subsystem stopped responding. Silent mode is enabled.
Load bank failed : incompatible bank version
Ignoring seek after end of playlist
Insufficient memory in pool
Insufficient Space to Load Bank
Inconsistent source status
Invalid file header
Invalid Floating point value Detected : non-finite(or NaN) priority.
Invalid plug-in execution mode
Invalid State Group ID
Invalid XMA data - データがAPUメモリから配分され、2Kにアライメントが行われていることを確認します。
I/O settings incompatible. Block size must be between one and Granularity and whole fraction of the granularity
Lower engine command list is full
Master bus structure not loaded: make sure that the first bank to be loaded contains the master bus information
Media was not loaded for this source
Music engine not initialized : Content can not be loaded from bank
Music system is stopped because a music playlist is modified
No marker in file; seeking to specified location
No Valid Switch
Not enough memory in I/O pool to start stream
Nothing to play in Dynamic Sequence
No memory space specified for preparing data. 有効なメモリプールIDが、init parameter: AkInitSettings::uPrepareEventMemoryPoolIDで指定されていることを確認します。
Number of Resume and/or Play-From-Beginning virtual voices has reached warning limit (see Project Settings > Log tab). There may be some infinite, leaked voices.
Opus decoder failure
Pending action was destroyed because a critical memory allocation failed.
Play Failed
Plug-in execution failure
Plug-in initialization failure
Plug-in media unavailable
Plug-in not found
Plug-in unsupported channel configuration
Plug-in version doesn't match sound engine version. Please ensure the plug-in is compatible with this version of Wwise.
ReplaceOutput could not properly remove old output device.
Rescheduling music clips because a track was modified
Seeking after end of file. Playback will stop
Seek table required to seek in OpusNX sources. Please update conversion settings.
Seek table required to seek in Vorbis sources. Please update conversion settings.
Segment look-ahead plus pre-entry duration is longer than previous segment in sequence
Selected Child Not Available, Selected Node Not Available
SetBusConfig failed: cannot set master bus config
SetBusConfig: Bus not found
SetEffect: audio node type not supported
SetEffect/SetMixer: audio node not found
SetEffect: set effect failed
SetSpeakerAngles failed
SetSpeakerAngles: Device not found
Source file is of different format than expected
Source plug-in not found in currently loaded banks.
Source starvation
Stinger could not be scheduled in this segment or was dropped
The Audio Device specified by AddOutput() or Init() could not be initialized.
Too many children in one single container
Too many game objects in array in [Function]
Transition not sample-accurate due to mixed channel configurations
Transition not sample-accurate due to source starvation
Triggered a note-scoped or playing-instance-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.
Triggered a game-object-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.
Unknown Argument Value name
Unload bank failed, requested bank was not found.
Unknown/Dead game object ID used in [FunctionName]
Unexpected call to PrepareGameSyncs.
Unknown Dialogue Event: [EventName]
Unknown IO device error
Virtual source failed becoming physical
Voice starvation
Vorbis decoder failure
Warning: Bank contains rendered source effects which can't be edited in Wwise
XMA decoding error
XMA starvation
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ATRAC9 loop section is too small
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ATRAC9 loop section is too small
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