This type can be used to post Events to the sound engine. [詳解]
公開メンバ関数 | |
uint | Post (UnityEngine.GameObject gameObject) |
Posts this Event on a GameObject. [詳解] |
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uint | Post (UnityEngine.GameObject gameObject, CallbackFlags flags, AkCallbackManager.EventCallback callback, object cookie=null) |
Posts this Event on a GameObject. [詳解] |
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uint | Post (UnityEngine.GameObject gameObject, uint flags, AkCallbackManager.EventCallback callback, object cookie=null) |
Posts this Event on a GameObject. [詳解] |
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void | ExecuteAction (UnityEngine.GameObject gameObject, AkActionOnEventType actionOnEventType, int transitionDuration, AkCurveInterpolation curveInterpolation) |
Executes various actions on this event associated with a GameObject. [詳解] |
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void | PostMIDI (UnityEngine.GameObject gameObject, AkMIDIPostArray array) |
Posts MIDI Events on this Event associated with a GameObject. [詳解] |
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void | PostMIDI (UnityEngine.GameObject gameObject, AkMIDIPostArray array, int count) |
Posts MIDI Events on this Event associated with a GameObject. [詳解] |
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void | StopMIDI (UnityEngine.GameObject gameObject) |
Stops MIDI Events on this Event associated with a GameObject. [詳解] |
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void | StopMIDI () |
Stops all MIDI Events on this Event. [詳解] |
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This type can be used to post Events to the sound engine.