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Creating a Game Parameter

If you plan to use a game parameter to drive a sound or motion object's property value, you must create the game parameter first in the Game Syncs tab of the Project Explorer. After it is created, you can use it to create as many RTPCs as you like.

[Caution] Caution

When naming game parameters in Wwise, use only letters, digits, and underscores, and make sure that each game parameter name is unique.

You can create all the game parameters that you need in either of the following two places in Wwise:

  • Game Syncs tab of the Project Explorer

  • RTPC tab of the Property, Attenuation, or Effect Editor

To create a new game parameter in the Project Explorer:

  1. In the Project Explorer, switch to the Game Syncs tab.

  2. In the Game Parameters section, do one of the following:

    Select a work unit or virtual folder and click the Game Parameter icon in the Project Explorer toolbar.

    Right-click a work unit or virtual folder and select New Child > Game Parameter from the shortcut menu.

    A new game parameter is added to the list of game parameters.

  3. Replace the default name with one that best represents the game parameter.

    [Note] Note

    Use only letters or underscores for the first character.

  4. Continue to add game parameters as needed.

To create a new game parameter from the RTPC tab:

  1. On the RTPC tab of the Property, Attenuation, or Effect Editor, select an entry in the RTPC list.

    If the entry does not yet have a property selected, select one via the selector button.

  2. Select the Game Parameters menu item, then select New.

    The New Game Parameter dialog box opens.

  3. Select the work unit into which you want to create the new game parameter.

  4. In the Name field, replace the default name with one that best represents the game parameter.

  5. Click OK to create the new game parameter.


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