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Working with the Property Editor

The Property Editor may contain a series of options, fields, sliders, lists, buttons, and a graph view that you can use to define the properties and behaviors of the different objects and game syncs within your project. If you require help using these tools, refer to the following sections:

When modifying a property value in the Property Editor, you may have the option of applying a randomizer and/or linking or unlinking the value across platforms. These features are represented in Wwise by a unique icon. Wwise also indicates whether a property value is assigned to a game parameter using an RTPC. The different icons are described in the following table.

Icon

Name

Description

Link

The property value is linked to the values of other active game platforms.

Unlink

The property value is not linked to the values of the other active game platforms.

Partial Unlink

The property value for the current platform is linked to the other active platforms, but one or more corresponding values of other platforms are unlinked.

RTPC - Disabled

This property value is not tied to an in-game parameter value.

RTPC - Enabled

An in-game parameter value is tied to this property value. This means, for example, that the speed of a car in-game can be tied directly to the pitch property in Wwise. As the speed of the car increases in-game, the pitch in Wwise will increase in real time.

Randomizer - Enabled

A property value to which a Randomizer effect has been applied.

Randomizer - Disabled

A property value to which no Randomizer effect has been applied.

Randomizing Property Values

To enhance the realism of the sounds within the game, you can apply Randomizers to most of the property values within the Property Editor. The Randomizer specifies a possible range of values that can be used for a particular property. Each time the object is played, Wwise selects a different property value within the specified range. Applying Randomizers to each of the different property values will ensure that the object will sound differently each time it is played.

For more information on Randomizers and how to use them, refer to Enhancing Sound and Motion by Randomizing Property Values.

Linking/Unlinking Property Values

Wwise also allows you to simultaneously author on several platforms by linking and unlinking most of the property values associated with an object. Linking property values across active platforms sets all property values to the same value. Unlinking a property value allows you to customize it for a particular platform.

For more information on linking and unlinking property values, refer to Customizing Object Properties per Platform.

Assigning Property Values to Game Parameters

As previously mentioned, you can assign game parameters to specific property values in Wwise. These are called real-time parameter controls (RTPCs). Wwise gives you visual feedback on which properties have been assigned as a RTPC. When a property value is assigned to a game parameter, the property's RTPC indicator becomes highlighted in blue.

For more information on using RTPCs, refer to Controlling Property Values Using Game Parameters.


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