Wwise SDK 2019.1.11
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클래스 | |
struct | GameObjDst |
함수 | |
Game Objects | |
AKSOUNDENGINE_API AKRESULT | GetPosition (AkGameObjectID in_GameObjectID, AkSoundPosition &out_rPosition) |
Listeners | |
AKSOUNDENGINE_API AKRESULT | GetListeners (AkGameObjectID in_GameObjectID, AkGameObjectID *out_ListenerObjectIDs, AkUInt32 &oi_uNumListeners) |
AKSOUNDENGINE_API AKRESULT | GetListenerPosition (AkGameObjectID in_uIndex, AkListenerPosition &out_rPosition) |
AKSOUNDENGINE_API AKRESULT | GetListenerSpatialization (AkUInt32 in_uIndex, bool &out_rbSpatialized, AK::SpeakerVolumes::VectorPtr &out_pVolumeOffsets, AkChannelConfig &out_channelConfig) |
Game Syncs | |
enum |
RTPCValue_type { RTPCValue_Default, RTPCValue_Global, RTPCValue_GameObject, RTPCValue_PlayingID, RTPCValue_Unavailable } |
AKSOUNDENGINE_API AKRESULT | GetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
AKSOUNDENGINE_API AKRESULT | GetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
AKSOUNDENGINE_API AKRESULT | GetSwitch (AkSwitchGroupID in_switchGroup, AkGameObjectID in_gameObjectID, AkSwitchStateID &out_rSwitchState) |
AKSOUNDENGINE_API AKRESULT | GetSwitch (const char *in_pstrSwitchGroupName, AkGameObjectID in_GameObj, AkSwitchStateID &out_rSwitchState) |
AKSOUNDENGINE_API AKRESULT | GetState (AkStateGroupID in_stateGroup, AkStateID &out_rState) |
AKSOUNDENGINE_API AKRESULT | GetState (const char *in_pstrStateGroupName, AkStateID &out_rState) |
Environments | |
typedef AkArray< AkGameObjectID, AkGameObjectID, ArrayPoolDefault, 32 > | AkGameObjectsList |
typedef AkArray< GameObjDst, const GameObjDst &, ArrayPoolDefault, 32 > | AkRadiusList |
AKSOUNDENGINE_API AKRESULT | GetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *out_paAuxSendValues, AkUInt32 &io_ruNumSendValues) |
AKSOUNDENGINE_API AKRESULT | GetGameObjectDryLevelValue (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfControlValue) |
AKSOUNDENGINE_API AKRESULT | GetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfObstructionLevel, AkReal32 &out_rfOcclusionLevel) |
AKSOUNDENGINE_API AKRESULT | QueryAudioObjectIDs (AkUniqueID in_eventID, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
AKSOUNDENGINE_API AKRESULT | QueryAudioObjectIDs (const char *in_pszEventName, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
AKSOUNDENGINE_API AKRESULT | GetPositioningInfo (AkUniqueID in_ObjectID, AkPositioningInfo &out_rPositioningInfo) |
AKSOUNDENGINE_API AKRESULT | GetActiveGameObjects (AkGameObjectsList &io_GameObjectList) |
AKSOUNDENGINE_API bool | GetIsGameObjectActive (AkGameObjectID in_GameObjId) |
AKSOUNDENGINE_API AKRESULT | GetMaxRadius (AkRadiusList &io_RadiusList) |
AKSOUNDENGINE_API AkReal32 | GetMaxRadius (AkGameObjectID in_GameObjId) |
AKSOUNDENGINE_API AkUniqueID | GetEventIDFromPlayingID (AkPlayingID in_playingID) |
AKSOUNDENGINE_API AkGameObjectID | GetGameObjectFromPlayingID (AkPlayingID in_playingID) |
AKSOUNDENGINE_API AKRESULT | GetPlayingIDsFromGameObject (AkGameObjectID in_GameObjId, AkUInt32 &io_ruNumIDs, AkPlayingID *out_aPlayingIDs) |
AKSOUNDENGINE_API AKRESULT | GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkInt32 &out_iValue) |
AKSOUNDENGINE_API AKRESULT | GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkReal32 &out_fValue) |
Query namespace
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