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◆ GetGameObjectAuxSendValues()
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::Query::GetGameObjectAuxSendValues |
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AkGameObjectID |
in_gameObjectID, |
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AkAuxSendValue * |
out_paAuxSendValues, |
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AkUInt32 & |
io_ruNumSendValues |
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Get the environmental ratios used by the specified game object. To clear the game object's environments, in_uNumEnvValues must be 0.
- 참고
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- 반환값
- AK_Success if succeeded, or AK_InvalidParameter if io_ruNumEnvValues is 0 or out_paEnvironmentValues is NULL, or AK_PartialSuccess if more environments exist than io_ruNumEnvValues AK_InvalidParameter
- 매개변수
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in_gameObjectID |
Associated game object ID |
out_paAuxSendValues |
Variable-size array of AkAuxSendValue structures (it may be NULL if no aux send must be set) |
io_ruNumSendValues |
The number of Auxilliary busses at the pointer's address (it must be 0 if no aux bus is set) |
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