버전

menu_open
Wwise SDK 2019.2.15

◆ SetEarlyReflectionsAuxSend()

AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::SetEarlyReflectionsAuxSend ( AkGameObjectID  in_gameObjectID,
AkAuxBusID  in_auxBusID 
)

Set an early reflections auxiliary bus for a particular game object. Geometrical reflection calculation inside spatial audio is enabled for a game object if any sound playing on the game object has a valid early reflections aux bus specified in the authoring tool, or if an aux bus is specified via SetEarlyReflectionsAuxSend. The in_auxBusID parameter of SetEarlyReflectionsAuxSend applies to sounds playing on the game object in_gameObjectID which have not specified an early reflection bus in the authoring tool - the parameter specified on individual sounds' reflection bus takes priority over the value passed in to SetEarlyReflectionsAuxSend.

참고: Users may apply this function to avoid duplicating sounds in the actor-mixer hierarchy solely for the sake of specifying a unique early reflection bus, or in any situation where the same sound should be played on different game objects with different early reflection aux buses (the early reflection bus must be left blank in the authoring tool if the user intends to specify it through the API).
매개변수
in_gameObjectID Game object ID
in_auxBusID Auxiliary bus ID. Applies only to sounds which have not specified an early reflection bus in the authoring tool. Pass AK_INVALID_AUX_ID to set only the send volume.

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요