버전

menu_open
알림: 고객님의 주요 출시 버전( 2019.2.15.7667 )에 해당하는 최신 설명서로 이동했습니다. 특정 버전의 설명서를 보시려면 Audiokinetic 런처에서 오프라인 설명서를 다운로드하고 Wwise Authoring의 Offline Documentation을 확인하세요.
Wwise SDK 2019.2.15
AK::SpatialAudio 네임스페이스 참조

Audiokinetic spatial audio namespace 더 자세히 ...

타입정의

typedef AkString< ArrayPoolSpatialAudio, wchar_t >  WString
  Wide string type for use in Wwise Spatial Audio 더 자세히 ...
 
typedef AkString< ArrayPoolSpatialAudio, AkOSChar OsString
  OS string type for use in Wwise Spatial Audio 더 자세히 ...
 
typedef AkString< ArrayPoolSpatialAudio, char >  String
  String type for use in Wwise Spatial Audio 더 자세히 ...
 
typedef AkDbString< ArrayPoolSpatialAudio, char, CAkLock DbString
  Instanced string type. 더 자세히 ...
 
typedef AkUInt16  Idx
 

함수

Basic functions.

In order to use SpatialAudio, you need to initalize it using Init, and register the listeners that you plan on using with any of the services offered by SpatialAudio, using RegisterListener respectively, after having registered their corresponding game object to the sound engine.

주의: At the moment, there can be only one Spatial Audio listener registered at any given time.
AKSOUNDENGINE_API AKRESULT  Init (const AkSpatialAudioInitSettings &in_initSettings)
  Initialize the SpatialAudio API.
더 자세히 ...
 
AKSOUNDENGINE_API AKRESULT  RegisterListener (AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  UnregisterListener (AkGameObjectID in_gameObjectID)
 
Helper functions for passing game data to the Wwise Reflect plug-in.

Use this API for detailed placement of reflection image sources.

참고: These functions are low-level and useful when your game engine already implements a geometrical approach to sound propagation such as an image-source or a ray tracing algorithm. Functions of Geometry are preferred and easier to use with the Wwise Reflect plug-in.
AKSOUNDENGINE_API AKRESULT  SetImageSource (AkImageSourceID in_srcID, const AkImageSourceSettings &in_info, AkUniqueID in_AuxBusID, AkRoomID in_roomID, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  RemoveImageSource (AkImageSourceID in_srcID, AkUniqueID in_AuxBusID, AkGameObjectID in_gameObjectID)
 
AKSOUNDENGINE_API AKRESULT  ClearImageSources (AkUniqueID in_AuxBusID=AK_INVALID_AUX_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
 
Geometry

Geometry API for early reflection processing using Wwise Reflect.

AKSOUNDENGINE_API AKRESULT  SetGeometry (AkGeometrySetID in_GeomSetID, const AkGeometryParams &in_params)
 
AKSOUNDENGINE_API AKRESULT  RemoveGeometry (AkGeometrySetID in_SetID)
 
AKSOUNDENGINE_API AKRESULT  QueryReflectionPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkReflectionPathInfo *out_aPaths, AkUInt32 &io_uArraySize)
 
Rooms and Portals

Sound Propagation API using rooms and portals.

AKSOUNDENGINE_API AKRESULT  SetRoom (AkRoomID in_RoomID, const AkRoomParams &in_Params)
 
AKSOUNDENGINE_API AKRESULT  RemoveRoom (AkRoomID in_RoomID)
 
AKSOUNDENGINE_API AKRESULT  SetPortal (AkPortalID in_PortalID, const AkPortalParams &in_Params)
 
AKSOUNDENGINE_API AKRESULT  RemovePortal (AkPortalID in_PortalID)
 
AKSOUNDENGINE_API AKRESULT  SetGameObjectInRoom (AkGameObjectID in_gameObjectID, AkRoomID in_CurrentRoomID)
 
AKSOUNDENGINE_API AKRESULT  SetReflectionsOrder (AkUInt32 in_uReflectionsOrder, bool in_bUpdatePaths)
 
AKSOUNDENGINE_API AKRESULT  SetNumberOfPrimaryRays (AkUInt32 in_uNbPrimaryRays)
 
AKSOUNDENGINE_API AKRESULT  SetEarlyReflectionsAuxSend (AkGameObjectID in_gameObjectID, AkAuxBusID in_auxBusID)
 
AKSOUNDENGINE_API AKRESULT  SetEarlyReflectionsVolume (AkGameObjectID in_gameObjectID, AkReal32 in_fSendVolume)
 
AKSOUNDENGINE_API AKRESULT  SetPortalObstructionAndOcclusion (AkPortalID in_PortalID, AkReal32 in_fObstruction, AkReal32 in_fOcclusion)
 
AKSOUNDENGINE_API AKRESULT  QueryWetDiffraction (AkPortalID in_portal, AkReal32 &out_wetDiffraction)
 
AKSOUNDENGINE_API AKRESULT  QueryDiffractionPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkDiffractionPathInfo *out_aPaths, AkUInt32 &io_uArraySize)
 

변수

static const AkRoomID  kOutdoorRoomID = AkRoomID()
  The outdoor room ID. This room is created automatically and is typically used for outdoors, i.e. when not in a room. 더 자세히 ...
 

상세한 설명

Audiokinetic spatial audio namespace


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요