Wwise SDK 2019.2.15
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Initialization settings of the spatial audio module. 더 자세히 ...
Public 멤버 함수 | |
AkSpatialAudioInitSettings () | |
Public 속성 | |
AkUInt32 | uMaxSoundPropagationDepth |
Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. 더 자세히 ... |
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AkUInt32 | uDiffractionFlags |
Enable or disable specific diffraction features. See AkDiffractionFlags. 더 자세히 ... |
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AkReal32 | fDiffractionShadowAttenFactor |
Multiplier that is applied to the distance attenuation of diffracted sounds (sounds that are in the 'shadow region') to simulate the phenomenon where by diffracted sound waves decay faster than incident sound waves. 더 자세히 ... |
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AkReal32 | fDiffractionShadowDegrees |
AkReal32 | fMovementThreshold |
Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. 더 자세히 ... |
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AkUInt32 | uNumberOfPrimaryRays |
The number of primary rays used in stochastic ray casting 더 자세히 ... |
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AkUInt32 | uMaxReflectionOrder |
Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A higher reflection order renders more details at the expense of higher CPU usage. 더 자세히 ... |
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AkReal32 | fMaxPathLength |
bool | bEnableDiffractionOnReflection |
Enable diffraction at the end/beginning of reflection paths. Diffraction on reflection causes reflections to fade in and out smoothly as the listener or emitter move in and out of the reflection's shadow zone. 더 자세히 ... |
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bool | bEnableDirectPathDiffraction |
bool | bEnableTransmission |
Enable modeling of transmission of sound through walls. 더 자세히 ... |
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Initialization settings of the spatial audio module.
AkSpatialAudio.h 파일의 54 번째 라인에서 정의되었습니다.
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