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◆ Consume()
Same as AK::IAkSinkPlugin::Consume(), but receives 3 inputs: the main mix,the stereo passthrough and 3d audio objects.
- 참고
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- 매개변수
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in_pMainMix |
Audio buffer data structure for the main mix (binauralized or not, depending on if binauralization is supported and enabled). |
in_pPassthroughMix |
The stereo mix to send out to the system in passthrough fashion (no binauralization). NULL if the channel configuration of the device is not object-based or does not have a passthrough. |
in_objects |
3D Audio objects and object audio buffers to be consumed. The audio buffers are in the native format of the sound engine (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the plugin to transform it into a format that is compatible with its output. |
in_gain |
Volume gain to apply to all inputs. |
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