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Plug-in not found.

This error means that the game loaded a SoundBank using an unknown source, effect, mixer or sink plug-in. It cannot find the code to execute this plug-in.

Probable causes:

  • The game code doesn't static link with the plug-in library. This may be an issue for all Unreal games and most in-house engines.

  • The game cannot find the plug-in dynamic library (DLL or SO). This may be an issue for all Unity games and some in-house engines.

  • The game cannot load the plug-in dynamic library (DLL or SO) because of a missing dependency. Check the requirements in the related plug-in documentation.

  • The SoundBank is out of date.

  • The SoundBank is corrupted.

  • AK::SoundEngine::GetDeviceList was called for a plug-in that has not been loaded by the Init.bnk or by explicitly calling AK::SoundEngine::RegisterPlugin.

Recommended resolution steps:

  • If your game links statically with the Wwise libraries, verify the #include "ThePluginFactory.h" and the linking options of your game. Read more here: Integration Details - Plug-Ins

  • If your game uses dynamic linking (such as with Unity), regenerate your SoundBanks and build the game.

  • Regenerate and repackage the SoundBanks in the game (including the Init.bnk).

  • For sink plug-ins, verify that a ShareSet for this plug-in is associated with at least one master bus.


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