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Wwise SDK 2023.1.3
Understanding playback limit and priority

If a large number of sounds in a game are playing at the same time, the hardware might not have sufficient resources to handle all of them. 재생되는 사운드의 개수를 효과적으로 관리하려면 반드시 동시에 몇 개가 재생될 수 있고 어떤 사운드가 우선 순위를 갖는지를 결정해야 합니다.

In Wwise, there are two main properties that can help you determine which sounds are played in the game:

  • Playback limit: specifies the maximum number of sound instances that can be played at any one time.
  • Playback priority: specifies the relative importance of sound objects.

When the number of triggered sounds exceeds the playback limit, sounds are killed, starting with the lowest-priority sounds.

Additionally, you can set sounds to use virtual voice settings when the playback limit is reached. These settings include an option to continue playing sounds that exceed the limit. However, when the virtual behavior of too many sounds is set to Continue to play, performance could suffer.

These advanced playback settings are defined in Wwise Authoring by the sound designer.

For more information on these settings and their effects on playback, see Managing Priority.


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