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Wwise Unity Integration Documentation

◆ SetReverbZone()

void AkRoom.SetReverbZone ( AkRoom  parentRoom,
float  transitionRegionWidth 
)
inline

Establish a parent-child relationship between this Room and a parent Room. Sound propagate between a Reverb Zone and its parent as if they were the same Room, without the need for a connecting Portal. Examples of Reverb Zones include a covered area with no walls, a forested area within an outdoor space, or any situation where multiple reverb effects are desired within a common space. Reverb Zones have many advantages compared to standard Game-Defined Auxiliary Sends. They are part of the wet path, and form reverb chains with other Rooms; they are spatialized according to their 3D extent; they are also subject to other acoustic phenomena simulated in Wwise Spatial Audio, such as diffraction and transmission. If a Room is already assigned to a parent Room, it is first be removed from the original parent (exactly as if RemoveReverbZone were called) before it is assigned to the new parent Room. The automatically created 'Outdoors' Room is commonly used as a parent Room for Reverb Zones, since they often model open spaces. Calls AK::SpatialAudio::SetReverbZone() with the Parent Room and transition Region Width parameters.

Parameters
parentRoomThe AkRoom component to set as the Reverb Zone's parent. A parent Room can have multiple Reverb Zones, but a Reverb Zone can only have a single Parent. A Room cannot be its own parent. Set to null to attach the Reverb Zone to the automatically created 'Outdoors' room.
transitionRegionWidthThe width of the transition region between the Reverb Zone and its parent. The transition region is centered around the Reverb Zone geometry. It only applies where triangle transmission loss is set to 0.

References GetID().

Referenced by AkReverbZone.SetReverbZone().


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