Wwise 버전
- Sample Project
- Wwise SDK
- Wwise Unity 통합
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
자격증 과정
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
기타 소스
- 웹사이트
- 동영상
- 플러그인
- 제작자 명단
- Q&A
- 블로그
With this working well, we contacted Soundly, Soundminer, and Basehead and asked them if they could implement the “Open associated Strata projects in REAPER” functionality in their product. Here’s the status on that: Soundly: The feature is now available with the latest version, Soundminer: The feature is implemented in version 6.1 (which was in beta at the time of writing this article), Basehead: ...
SD” “Much more than I'd hoped for.” 94% of responses to this question were positive! As for the negative responses, we’ve already contacted the individuals for clarification. They were either misunderstandings of the question or of what Strata is, which we were able to resolve to their satisfaction. Question 5: Could you please provide a star rating for the following functionalities? There’s plenty ...
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Build the Native Integration Plug-in from Source
Wwise Unity 통합
In such rare cases, we recommend contacting support before proceeding. The build process performs the following task: The Wwise SDK libraries are wrapped into a single library as the Unity plug-in, a dynamic library (.dll) on Windows, a loadable bundle (.bundle) on Mac OS X, a static library (.a) on iOS, or a shared library (.so) on Android. They are directly built into the Deployment folder. See ...
Wwise can increase productivity and creativity while saving game developers time and money across the audio production of any game title. For more information, please contact: Alexandre Lainesse, on behalf of Audiokinetic High Road Communications 514-908-0110, ext. 310 alex.lainesse@highroad.com
Wwise can increase productivity and creativity while saving game developers time and money across the audio production of any game title. Media Contact: Derek Asato The Bohle Company 310-785-0515 x201 derek@bohle.com
Studio thrives to bring excitement to both creators and audience by providing the best technologies in the industry. www.siliconstudio.co.jp For more information, please contact: Alexandre Lainesse, on behalf of Audiokinetic High Road Communications 514-908-0110, ext. 310 alex.lainesse@highroad.com
This cost-efficient middleware increases productivity and simplifies the development process, giving game developers the flexibility, toolsets, and workflow necessary to dramatically advance the gaming experience. Audiokinetic is headquartered in Montreal, QC, Canada. www.audiokinetic.com For additional information, please contact: Jacques Deveau Audiokinetic Tel: 514-499-9100 - ext. 230 ...
Audiokinetic is headquartered in Montreal, QC, Canada.www.audiokinetic.com - 30 - For additional information, please contact: Martin H. Klein Audiokinetic Tel: 514-499-9100 #202
Wwise 2011.2.1 Now Available Wwise 2011.2.1 is now available for download (released on September 21st 2011). It contains a few bug fixes. See the release notes for more information, and if you have any questions, feel free to contact us. You might also want to look at the Wwise 2011.2 page for information on the major release.
Please contact us if you want to try it. Native Support for RSX™ Streaming on PS3 Sound-SFX and Sound-Voice can be set from the user interface to stream from RSX memory on PS3. Additionally, the Wwise File Packager can be set to automatically create RSX packages with these specific stream files. Communication on Nintendo 3DS The communication module for Nintendo ...
Authorized Developers interested in getting access to Wwise for Nintendo 3DS can contact us. About Audiokinetic Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process ...
If you have any questions, please contact us.
If you have any questions, please contact us.
New SoundSeed Promotion Buy one SoundSeed module and get the second module for free. Purchase SoundSeed Impact before December 31st, 2009 and get SoundSeed Air for free - or vice-versa. Contact us for details, or to place your order.
Outsider®’ as well as other exciting, but as yet unannounced, projects. www.frontier.co.uk For additional information, please contact: Karine Légeron Audiokinetic Tel: 514-499-9100 - ext 260 Email: klegeron@audiokinetic.com Frontier: Alison Beasley Lincoln Beasley +44 (0)1608 645756 Email: alison@lincolnbeasley.co.uk
Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title. For more information, please contact: Alexandre Lainesse, on behalf of AudiokineticHigh Road Communications514-908-0110, ext. 310 alex.lainesse@highroad.com
Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title. For more information, please contact: Nathalie Bouchard 514-928-5266 nbouchard@audiokinetic.com
Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title. For more information, please contact: Nathalie Bouchard 514-928-5266
Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title. For more information, please contact: Nathalie Bouchard 514-928-5266