Wwise and Unity - Basic Raycasting to create Occlusion parameters

Raycasts - you may have heard of it, but what is it ? what does it do?
and more importantly, what can we do with it.

Here we will create a basic raycast from any object to our listener and use the returned information to set an RTPC value which we then use to muffle the sound with.

This is extremely basic and the example just works - it's not polished or anything, that we will get to in future videos.
#gameaudio #sounddesign #wwise

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