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Products
Wwise
Plug-Ins
Integrations
Services
Support
Creative Services
Discover
Wwise in AR/VR/MR
Wwise in Automotive
Wwise in Games
Wwise in Simulation
Wwise in LBE
Learn
Learn Wwise
Teach Wwise
Documentation
Videos
Samples
Wwise Resources
Community
Blog
Creators Directory
Q&A
Events
Powered by Wwise
Partners
Wwise Tour
Get
Download
Register My Project
Pricing
Licensing FAQ
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Wwise Help
Creating Interactive Music
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Table of Contents
2019.2.9.7459
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2016.1.6 build 5926
2015.1.9 build 5624
Wwise SDK 2015.1.9
Wwise Help
Welcome to Wwise 2015.1.9
Where to Begin?
Setting Up Your Projects
Using Sounds and Motion to Enhance Gameplay
Interacting with the Game
Creating Interactive Music
Understanding Interactive Music
Building the Interactive Music Hierarchy
Defining Music Object Playback Behaviors
Working with Music Tracks and Segments
Working with MIDI
Creating MIDI Instruments
Working with Transitions
Using Stingers
Finishing Your Project
Working with Wwise
Wwise Reference
Wwise Source/Effect Plug-ins
Wwise Tools
Appendix
Glossary
The Wwise Project Adventure
Wwise Fundamentals
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Plug-in
Part V. Creating Interactive Music
Table of Contents
21. Understanding Interactive Music
22. Building the Interactive Music Hierarchy
23. Defining Music Object Playback Behaviors
24. Working with Music Tracks and Segments
25. Working with MIDI
26. Creating MIDI Instruments
27. Working with Transitions
28. Using Stingers