Table of Contents
A bank is a file generated by Wwise and composed of events, sound structures and/or media, that will be loaded into the game's platform memory at a particular point in a game.
For more information on generating banks with Wwise, refer to Working with SoundBanks in the SoundFrame and the Wwise Help.
- For general information about banks, how to refer to them in your game, and bank I/O concepts, refer to General Information.
- For detailed information about the bank loading API, refer to Loading Banks.
- For a series of detailed examples about managing and integrating your banks, refer to Wwise Bank Management Samples.