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Third-party and Custom Audio Devices

在 Wwise 工程中,您可以访问第三方音频设备。如果适用,则请查阅文档以获得详细信息。但是,通过 Wwise 的开放式输出插件框架,程序员可创建和集成自己的 Audio Device 输出插件。

Define new Audio Devices if you want to use custom sink plug-ins, which normally do specialized post-processing or output the audio signal to nonstandard hardware. If your game does not use such custom processing, you do not need to create Audio Devices. By default, Wwise will always use the system's default output, as defined by the system's audio settings menu.

Multiple Audio Devices objects can be defined in one project. So, the device to be used needs to be selected at runtime, even if just one is defined at initialization. Consult the SDK documentation to see how to select the device.

[注意] 注意

You do not have to define an Audio Device for the regular output of a console. This is always available and used by default, unless AkOutputSettings::audioDeviceShareset is used to designate a different device.

Further information on developing plug-ins for Wwise

有关为 Wwise 开发插件的详细信息,请查阅 SDK 文档


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