Version

menu_open
AKRESULT __cdecl AK::SoundEngine::RenderAudio ( bool  in_bAllowSyncRender = true  ) 

Process all commands in the sound engine's command queue. This method has to be called periodically (usually once per game frame).

See also:
Returns:
Always returns AK_Success
Parameters:
in_bAllowSyncRender  When AkInitSettings::bUseLEngineThread is false, RenderAudio may generate an audio buffer -- unless in_bAllowSyncRender is set to false. Use in_bAllowSyncRender=false when calling RenderAudio from a Sound Engine callback.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise