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Adding Plug-ins

All effect plug-ins are available as dynamic libraries. The libraries will be automatically included in your Unity project depending on their usage in the Wwise project. The list of effect plugins your project uses is compiled when the SoundBanks are generated. To add a previously unused plug-in to your project, follow these steps:

  • Use the effect plug-in in your Wwise project.
  • Generate your SoundBanks for the platform you are working on.
  • Switch to your Unity project.
  • Copy your new SoundBanks to the expected StreamingAssets folder. (If Play in Editor, no need to copy.)
  • Compile your game (or Play in Editor).
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Note: The following source and effect plug-ins are included as part of the base Unity integration:
  • Wwise Compressor
  • Wwise Delay
  • Wwise Expander
  • Wwise Gain
  • Wwise Matrix Reverb
  • Wwise Meter
  • Wwise Parametric EQ
  • Wwise Peak Limiter
  • Wwise RoomVerb
  • Wwise Silence
  • Wwise Sine
  • Wwise Tone Generator

If you want to create a brand new effect plug-in for Wwise (and then Unity), please read section Creating New Plug-ins

Licensed plug-ins are not part of the default Wwise license (McDSP, iZotope, Auro, SoundSeed, Crankcase REV, Convolution Reverb, Motion). You can try them in the authoring application, but not in-game. If you do not have a valid license, please contact us. Evaluation licenses are always free.

Generated on Tue Nov 21 09:21:29 2017 for Wwise Unity Integration by  doxygen 1.6.3

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