版本
Data structure sent by the game to an instance of the Wwise Reflect plug-in. 更多...
公有成员 | |
AkReflectGameData () | |
Default constructor. |
|
静态公有成员 | |
static AkUInt32 | GetSize (AkUInt32 in_uNumSources) |
Helper function for computing the size required to allocate the AkReflectGameData structure. |
|
公有属性 | |
AkGameObjectID | listenerID |
ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. |
|
AkUInt32 | uNumImageSources |
Number of image sources passed in the variable array, below. |
|
AkReflectImageSource | arSources [1] |
Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. |
Data structure sent by the game to an instance of the Wwise Reflect plug-in.
在文件AkReflectGameData.h第125行定义。