Version
The following steps must be followed beforehand to successfully complete the Surface Reflectors Tutorial and the Rooms and Portals Tutorial :
Using the latest version of Wwise and Unity, follow the steps below in order to build your working environment.
For the tutorials, you will need a Sound SFX, an Event to play it, and a SoundBank.
Sound Property Editor General Settings tab
Sound Property Editor Positioning tab
Event Editor
SoundBank Manager and Editor
In this section we will create our game area and the objects in it. We will need a listener, emitters, and two rooms. From the Launcher, open your project in Unity. Open the Wwise Picker (Windows > Wwise Picker), Refresh Project, and Generate SoundBanks.
Wwise Picker
Object Name | Position | Rotation | Scale |
---|---|---|---|
Floor | (0, 0, 0) | (0, 0, 0) | (50, 0.5, 50) |
Wall Front Left | (-4.5, 3, -10) | (0, 0, 0) | (7, 6, 0.5) |
Wall Front Middle | (0, 5, -10) | (0, 0, 0) | (2, 2, 0.5) |
Wall Front Right | (2.5, 3, -10) | (0, 0, 0) | (3, 6, 0.5) |
Wall Left Small | (-7.75, 3, -6) | (0, 0, 0) | (0.5, 6, 8) |
Wall Back Small | (-2, 3, -2) | (0, 0, 0) | (12, 6, 0.5) |
Ceiling Small | (-2, 5.75, -6) | (0, 0, 0) | (12, 0.5, 8) |
Wall Right Small | (3.75, 3, -8) | (0, 0, 0) | (0.5, 6, 3.5) |
Wall Front Large | (11.5, 3, -7.5) | (0, 0, 0) | (16, 6, 0.5) |
Wall Right Large | (19.25, 3, 3.25) | (0, 0, 0) | (0.5, 6, 21.5) |
Wall Middle | (3.75, 5, -4.5) | (0, 0, 0) | (0.5, 2, 3.5) |
Wall Left Large | (3.75, 3, 5.625) | (0, 0, 0) | (0.5, 6, 16.75) |
Wall Back Large | (11.5, 3, 14) | (0, 0, 0) | (16, 6, 0.5) |
Ceiling Large | (11.5, 5.75, 3.25) | (0, 0, 0) | (16, 0.5, 22) |
Barrier | (-4.5, 3, -17) | (0, 0, 0) | (7, 6, 0.5) |
Object Name | Position | Rotation | Scale |
---|---|---|---|
Spotlight Small Room | (-3, 5.75, -6) | (0, 0, 0) | (1, 1, 1) |
Spotlight Large Room | (11.5, 5.75, 5) | (0, 0, 0) | (1, 1, 1) |
Object Name | Position | Rotation | Scale |
---|---|---|---|
MainCharacter | (0, 1.3, -20) | (0, 0, 0) | (1, 1, 1) |
Ak Audio Listener component
Ak Spatial Audio Listener component
Object Name | Position | Rotation | Scale |
---|---|---|---|
Button Outside | (-3, 0.75, -15) | (0, 0, 0) | (0.15, 0.5, 0.15) |
Button Small Room | (-3, 0.75, -5) | (0, 0, 0) | (0.15, 0.5, 0.15) |
Button Large Room | (7.5, 0.75, 5) | (0, 0, 0) | (0.15, 0.5, 0.15) |
Ak Spatial Audio Emitter component
Ak Game Obj component
Ak Ambient component
Ak Bank component
Button Outside Voice Graph with no Effect
Tutorial Unity Scene
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