Version
menu_open

Associating the Music Switch Container to one or more Game Syncs

The Music Switch Container can be based on states, Switches, or Game Parameters. To link a Music Switch Container to a Game Parameter, you need to link a Switch Group to a Game Parameter in the Switch Group Property Editor. For more information on how RTPCs can be associated with Switches, refer to Mapping Game Parameter Values to Switches.

The first thing you need to do to set up the Music Switch Container is to assign one or more Switch Groups and/or State Groups to the container. This defines the Switches, States, or RTPCs to which the music will react.

Before you can assign a State or Switch Group to the container or use RTPCs for Switches, you must create them first. For information on creating Switch Groups, State Groups, and RTPCs, refer to:

To associate a game sync to a Music Switch Container:

  1. Load a Music Switch Container into the Music Editor.

  2. Do one of the following:

    • Click the [>>] button in the top area of the editor to select a game sync.

    • Drag and drop a Switch Group or a State Group object from the Project Explorer to the top area of the editor.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise