Version
menu_open

Defining the Track Playback Type

To add variety to the music in your game, you can define the playback type for each of the tracks within a segment. You can have a normal track, which simply plays the same track each time the segment is called, or you can create random or sequence tracks. Random step and sequence step tracks can have an unlimited number of sub-tracks, which allow you to play a different piece of music each time the track is played.

The following illustration shows you the differences in playback behavior between the three track types.

By using a combination of the three types of tracks, you can give the impression that a new piece of music is played each time the segment is called by the game. For example, you can build a Music Segment that has four random step tracks, each of which has four sub-tracks. When the Music Segment is called by the game, you can have 256 different variations of the same music.

To define the track playback type:

  1. Load a music track into the Property Editor.

  2. From the Track Type group box, select one of the following options:

    • Normal to play the current track each time the parent segment is played. Sub-tracks can't be added when in Normal mode.

    • Random Step to play one of the sub-tracks in a random order each time the parent segment is played.

    • Sequence Step to play one of the sub-tracks in sequential order each time the parent segment is played.

    Switch to select witch sub-track(s) to play.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise