Loads a bank synchronously (from in-memory data, in-place).
IMPORTANT: Banks loaded from memory with in-place data MUST be unloaded using the UnloadBank function providing the same memory pointer. Make sure you are using the correct UnloadBank(...) overload
Use LoadBankMemoryView when you want to manage I/O on your side. Load the bank file in a buffer and pass its address to the sound engine. In-memory loading is in-place: *** the memory must be valid until the bank is unloaded. *** A bank load request will be posted, and consumed by the Bank Manager thread. The function returns when the request has been completely processed.
- 반환값
- The bank ID, which is stored in the first few bytes of the bank file. You may use this ID with UnloadBank().
- AK_Success: Load or unload successful.
- AK_InsufficientMemory: Insufficient memory to store bank data.
- AK_BankReadError: I/O error.
- AK_WrongBankVersion: Invalid bank version: make sure the version of Wwise that you used to generate the SoundBanks matches that of the SDK you are currently using.
- AK_InvalidFile: File specified could not be opened.
- AK_InvalidParameter: Invalid parameter, invalid memory alignment.
- AK_Fail: Load or unload failed for any other reason. (Most likely small allocation failure)
- 참고
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- 매개변수
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in_pInMemoryBankPtr |
Pointer to the in-memory bank to load (pointer is stored in sound engine, memory must remain valid) |
in_uInMemoryBankSize |
Size of the in-memory bank to load |
out_bankID |
Returned bank ID |