Version
Wwise Unreal Integration Documentation
|
Iterative cooking is not supported in 2022.1. Unreal doesn't support our particular use case, and we are working on mitigating this issue. For now, the simplest solution is to manually delete the staged files. See https://issues.unrealengine.com/issue/UE-167603.
There is currently no automated way to separate assets by package. It is not possible to split languages into different optional packages, or make particular assets loadable independently. Although these features are planned, we need your feedback on your particular use cases so we can develop the most appropriate default feature set. Remember, it’s always possible to overwrite the different libraries in order to adapt the cooking functionality to your particular needs. You can also write specific rules directly in Unreal's Game - Asset Manager project preferences that would encompass the different Wwise assets in the Staging folder.
WG-52497 The Unreal Editor might hang when modifying the Spatial Sound option on the current audio device. For example, this could occur when changing from Windows Sonic for Headphones to Off.
Users encountering this issue can disable UE Audio to prevent this hang.
In order to disable UE Audio, you must:
Config
folder. (For example, WwiseAudioLab/Config
.)Windows
.Windows
folder, create a WindowsEngine.ini
file with the following contents:Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise