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Managing projects

Since one Wwise project contains all the sound, music, motion assets, properties, and SoundBanks for your game audio and motion, it is very important to manage projects carefully. Like other Windows programs, you can manage your project folder and carry out standard tasks such as copying, moving, and deleting projects in Windows Explorer. To create and save a project, however, you need to work in Wwise.

When you directly open Wwise from the Audiokinetic Launcher, the Project Launcher is displayed where you can either create a new project, or open an existing project.

After you have opened a project in Wwise, you can access a series of commands in the Project menu where you can open, close, create, and save projects, and so on. Many of the commands have been mapped to keyboard shortcuts. For a complete list of shortcuts, refer to Using keyboard shortcuts.

Creating projects

To create a new project:

  1. Do one of the following:

    • In the Project Launcher, which opens when you start Wwise, click New.

    • From the Wwise menu bar, click Project > New (Ctrl+N).

    • From the Wwise page of the Audiokinetic Launcher, under INSTALLED VERSIONS, open the Launch Wwise list and click New Project.

  2. In the New Project dialog that opens, enter the name for the new project in Name. Each project name in Wwise must be unique, and the following characters may not be used: ‘:<>*?”/\|.’. As you type a valid project name, the project path is updated in Project folder, and OK becomes available.

  3. In Location, do one of the following:

    • From the list of paths, select a path that was previously used for your projects.

    • Click the browse button […] to navigate to a location where you want to create your new project.

    The path that you have selected for the project folder is displayed in Project folder.

    [Caution]Caution

    If you select a mapped network for your project, this may result in some audio playback performance issues that Audiokinetic will not be able to support.

  4. In Original files, do one of the following:

    • Select Use Default Originals Directory from the list. This folder is located in the Wwise project folder.

    • Click the browse button […] to navigate to a location where you want to create your "Originals" folder.

  5. Review the list of platforms. Click Add for Adding platforms, Remove for Removing platforms, or Rename to change the name of any of the listed platforms you select. You can change your project's platforms at a later time in the Platform Manager, which can be opened from the Projects menu.

  6. Select all the asset groups you would like to include in your project.

  7. Click OK.

    The new project is created in the Wwise projects folder in the location that you specified.

Opening and closing projects

When you open Wwise, the projects you have worked on recently are included in the Recent Projects list. You can open one of these projects, or browse to open another project. Keep in mind that you can only have one project open at a time. If you already have one project open and you want to open another, you need to close the opened project first.

Before a project is opened, it is validated in Wwise. If there are XML syntax errors, the project will not load. If there are project inconsistencies, the Project Load Log dialog will open with a list of inconsistencies along with possible fixes. If you accept these fixes suggested by Wwise, they are carried out but not saved until you save the project. For more information about how to deal with these project-related issues, refer to Resolving project inconsistencies.

If you are working on a very large project and you find it is taking a long time to load, you can unload specific Work Units, keeping only those that you are working on. After Work Units have been unloaded from the project, Wwise will no longer load them each time the project is opened. This can speed up the opening of a project significantly. You can easily reload a Work Unit back into the project at any time. For more information on loading and unloading Work Units to and from your project, refer to Loading/unloading Work Units from your project.

To open a project from the Project Launcher:

  1. Do one of the following:

    • In the Recent Projects list of the Project Launcher, select a project and click Open Selection.

    • Click Open Other to navigate to the project you want to open.

    The Loading Project dialog displays a progress bar, and then the selected project opens in the Designer Layout.

    [Tip]Tip

    You can double-click a project in the Recent Projects list to open it.

To open a project from within Wwise:

  1. Do one of the following:

    • From the menu bar, click Project > Open.

    • Press Ctrl + O.

    The Open folder opens where you can browse to the project that you want to open.

  2. Navigate to the project folder that contains the Wwise project file.

  3. Select the WPROJ file and click Open.

    The selected project opens.

    [Note]Note

    You can also open a project by navigating to the project folder and double-clicking the Wwise project icon. If you currently have more than one version of Wwise installed on your system, the project icon always launches the latest version of Wwise.

To close a project:

  1. Do one of the following:

    • From the menu bar, click Project > Close.

    • Press Ctrl +F4.

    The project is closed and you are returned to the Project Launcher.

    [Note]Note

    If you have deleted objects in your project, the associated audio files will not be deleted when you close the project. To remove these files, you will need to clear your cache. For more information, refer to Clearing your cache.

Saving projects

When you make any changes to your current project, an asterisk appears beside the name of the project in the title bar, as well as beside the project Work Units that have changed in the Project Explorer. It is a good idea to save your project on a regular basis.

In some cases, you may not be able to save parts of your project if one or more Work Units that you have modified are read-only. Before you begin working on a Work Unit, verify that you can save any changes that you might make. When using a source control system to manage your project files, keep in mind that you will need to check out your project files in order to save them. For more information on saving project files that are managed by a source control system, refer to Saving your project when using Perforce.

[Note]Note

Any fixes of project inconsistency errors listed in the Project Load Log dialog will not be saved until you save the project. For more information about these errors, refer to Resolving project inconsistencies.

To save a project:

  1. Do one of the following:

    • From the Wwise menu bar, click Project > Save.

    • Press Ctrl + S.

    The changes that you have made to your project are saved, and you are returned to the project.


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