Version

menu_open

Sci-Fi Weapons Collection Guide

The Sci-Fi Weapons collection features futuristic firepower. Each weapon can be rapidly scaled in sonic size using the Weapon Size control track.

The terms weapon and ammunition are used loosely in this imaginative collection, which is split into REAPER subprojects based on weapon type and subcategories based on ammunition type.

The weapon types are Assault Rifle, Buffs, Cannon, Impact, Pistol, Ricochet Passby, Sniper Rifle, Special, and Submachine Gun.

The ammunition types are Beam, Cloak, Electricity Beam, Energy Shield, Grenade, Laser, Laser Beam, Laser Projectile, Missile, Plasma, Plate Armor, Projectile, Rocket, Shield, and Torpedo.

When appropriate, the shot sounds are conveniently separated into Start, Loop, and Stop composite tracks, with regions in place for each layer of the shot. This provides flexibility for integration into game designs, where control over the runtime sound of weapons is desired.

There are also subprojects for impacts, ricochets, and pass bys of each type of ammunition.

To complete the collection, each weapon type and ammunition has multilayered foley conveniently split into start and end groups to allow flexible retiming to match animations of reloads, pickup, and drops.

The complete list of all the subprojects and their associated data and embedded metadata is available in the accompanying Sci-Fi Weapons SoundBook.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise