Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Same as above:

Is it possible to use dialog events in Unreal Engine 4? Is it only available thru API?

 

Thanks,

Marcin
in General Discussion by Marcin S. (280 points)
As far as I know, dialog objects are triggered by a normal event event, just like an SFX object, aren't they? The only thing to make sure is that the corresponding language is determined by UE4.
I forgot about the dialog- they're a different type of event. I have a functionning UE4 project I am currently working on. I will try it out early tomorrow morning and let you know, if there's no answer by then...

1 Answer

+1 vote
 
Best answer
As of today, dialog events are only available through the API; some code will be required on your part. I have added the request to our backlog, but can't give a time estimate. Thanks for the suggestion!
by Benoit S. (Audiokinetic) (16.0k points)
selected by Marcin S.
Thanks- this was a question that was coming up for my project too.
Thank you for the reply!
...