So I'm trying to create an event in a UE4 project that switches a Wwise state group based on an already created blueprint in the project. This blueprint is working as it should be, but I can't figure out how to have this state group changed in UE4 by a blueprint.
For more detail, the blueprint switches between 4 different levels based on player action. My Wwise state group has corresponding audio for each level. What I am after doing is having each state switch based on which level the player is at, so the audio smoothly changes during gameplay.
I've got the state group in the engine, working manually (where I just switch the state in the blueprint and press "play") so I know it works, it's just getting this to be changed by the engine is where I'm unable to progress.
Wwise State group
Blueprint in UE4 that posts the event and lets me change state group
An attempted blueprint for changing the states