Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Q: "What happens to the Generate Sound data button within Unreal via the Waapi? Can you also use this process too to generate sound data?"
in Beta Feedback by Damian K. (530 points)

1 Answer

+1 vote

The button got renamed as the Sound Data concept is not useful anymore, we are generating SoundBanks specifically. To generate your SoundBanks:

  • In Wwise Pickers: If you have WAAPI enabled and your Wwise launched, pressing the Generate button will Generate SoundBanks through Wwise Authoring.
  • In Wwise Pickers: If you don't have WAAPI enabled, or if your Wwise is not launched, pressing the Generate button will Generate SoundBanks through the Wwise Console application.
  • Obviously, you can use Wwise Authoring to Generate SoundBanks directly.
  • You can call WwiseConsole to Generate SoundBanks in your scripts.
  • You can still call the Unreal Integration commandlet to Generate SoundBanks through your application's editor executable, but that's an avoidable level of indirection.

Other than the optional platforms and extra options in the WwiseConsole version, and the User Preferences for Authoring, there should be no difference in result.

by Michel D. (510 points)
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