Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
Hello.

Unity 2022.2.1f1
Unity Addressables Package 1.21.1
Wwise 2022.1.1.8100
Wwise Unity Addressables 2022.1.0

We are developing in the above environment.
Since this is not a 3D game, we are not generating events by collision of Unity Collider, but rather we are making sounds from the source code.
Rtpc, State and Event are called via AkSoundEngine and it was working fine before using Addressables.

However, after using Addressables and asynchronous SoundBank loading, AkSoundEngine.PostEvent is issued before loading and sound is not played.

https://www.audiokinetic.com/ja/library/edge/?source=Unity&id=pg_addressables.html

As you can see here, AkEvent.Post will trigger it again after loading and it works fine.

What I'm having trouble with is, is there any way to change from the string eventName for AkEvent?
Or is there any way to await the way any SoundBank load is completed in AkAddressableBankManager?
in General Discussion by Ueda S. (180 points)

1 Answer

0 votes
Did you ever find a solution to this issue? I am running into the same problem.
by Jaden H. (160 points)
...