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+1 投票
Hello.

Unity 2022.2.1f1
Unity Addressables Package 1.21.1
Wwise 2022.1.1.8100
Wwise Unity Addressables 2022.1.0

We are developing in the above environment.
Since this is not a 3D game, we are not generating events by collision of Unity Collider, but rather we are making sounds from the source code.
Rtpc, State and Event are called via AkSoundEngine and it was working fine before using Addressables.

However, after using Addressables and asynchronous SoundBank loading, AkSoundEngine.PostEvent is issued before loading and sound is not played.

https://www.audiokinetic.com/ja/library/edge/?source=Unity&id=pg_addressables.html

As you can see here, AkEvent.Post will trigger it again after loading and it works fine.

What I'm having trouble with is, is there any way to change from the string eventName for AkEvent?
Or is there any way to await the way any SoundBank load is completed in AkAddressableBankManager?
分类:General Discussion | 用户: Ueda S. (180 分)

1个回答

0 投票
Did you ever find a solution to this issue? I am running into the same problem.
用户: Jaden H. (160 分)
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