Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hello fellow Wizards,

I'm doing the 301 certification lessons.

On lesson 9 “Making Your Own Adventure Game” when trying to Integrate Wwise into a New Unity Project the integrate button remains grayed out.

I followed instructions and also researched the Audiokinetic Q&A for this problem.

I tried with different Wwise versions including the latest (2022.2.2.8150)

Am I missing something here?
in General Discussion by Bernardo Vidal (110 points)

1 Answer

0 votes

Hello Bernardo,

Assuming your Unity project is closed and the Wwise Launcher Application is open with the Unity project you're trying to integrate Wwise into, here are my thoughts:

-  Make sure the deployment platforms Apple --> (macOS), and Microsoft --> (Windows) are checked off in the boxes.  I tried integrating Wwise solely for Windows and didn't have Apple installed, which it ended up requiring me to modify Wwise before I could integrate it into a Unity project.  It had greyed out the integrate button, just like it's done to you.

- I used the latest version of Wwise for my integration too (2022.2.2.8150) and with this in mind, had to check which versions of Unity were compatible with that version of Wwise.  You can check what version of Unity compiles with a version of Wwise in the documentation page of AudioKinetic's website, I will link it below.

Wwise Unity Integration - Release Notes

I hope this helps!

by BaggoNotes (1.0k points)
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