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0 votes
Hello,

 

I've recently integrated WWISE into Godot 4.2 to provide audio support for a project. However, I can't find any documentation at all on using WWISE within C#. As the rest of the project is in C#, I can not use the inherent GD language to code audio with. Does anyone know where documentation on using C# with WWISE would be? At the very least, what libraries can I add to Visual Studio (and where are they located) to access classes within WWISE?

The few tutorials I have seen in other languages show that the AK classes can be accessed in code (GD, python, etc.) but I can't even access them in C# without a library to add them.
closed as a duplicate of: Documentation for C#
in General Discussion by Billy Wilson (100 points)
closed by Mads Maretty (Audiokinetic)
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