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Visual Studios 2012 Wwise integration crash in AfxWinMain

0 votes
I'm currentl in the process of integrating Wwise into my game project (as of now it's just in a separate visual studios 2012 solution). I have been following the CHM help file as a guide for how to set up the playing of sounds and what not. The problem I'm having is when I build and run my project it crashes in winmain.cpp's function AfxWinMain when it tries to acces a null thread pointer. I honestly do not have any idea what caused this issue or how to go about solving it.

Here are some project settings I have set up:

General -> Use of MFC: Use MFC in a Shared DLL

C/C++ -> Additional Include Directories: C:\Program Files %28x86%29\Audiokinetic\Wwise v2013.1.3 build 4687\SDK\include

C/C++ -> Code Generation -> Runtime Library: Multi-threaded Debug DLL (/MDd)

Linker -> Additional Library Directories: C:\Program Files %28x86%29\Audiokinetic\Wwise v2013.1.3 build 4687\SDK\Win32_vc110\Debug\lib

Linker -> Additional Dependencies: AkSoundEngine.lib
AkMusicEngine.lib
CommunicationCentral.lib
AkMemoryMgr.lib
AkStreamMgr.lib
dxguid.lib
ws2_32.lib
dsound.lib
dinput8.lib
xinput.lib

Linker -> System ->SubSystem: Windows (/SUBSYSTEM:WINDOWS)
asked Oct 22, 2013 in General Discussion by Cody C. (100 points)

1 Answer

0 votes
We recommend you take a look at the Integration Demo project and solution to know how to setup your Visual Studio project correctly.

You can find it in:

C:\Program Files (x86)\Audiokinetic\Wwise v????.? build ????\SDK\samples\IntegrationDemo
answered Oct 22, 2013 by Bernard R. (Audiokinetic) (35,090 points)
I'll give that a shot, thank you!
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