Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+2 votes
Hello,

I recently updated Wwise to 2024.1.1 and Unity to 2022.3.55 and I get an error in the console saying :

WwiseUnity: Cannot find ProjectInfo.json at /Users/ “temporaryName”/Documents/git/"project"/"project"/Assets/StreamingAssets/Audio/GeneratedSoundBanks. Ensure that the SoundBanks Path in the Integration Settings matches the Root Output Path in the Wwise Project Settings on the SoundBanks tab, then regenerate the SoundBanks.
UnityEngine.Debug:LogError (object)
Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17:MoveNext () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:111)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17>

(“temporaryName” and "project" are a placeholder names)

I have 2 problems:

1. If I match the correct paths in the Root Output Path and Unity, Unity crashes. The file is where it's supposed to be.
2. If I set a temporary Root Path, it doesn't crash, but I get an error ...

I don't understand why, or how to fix this error?

Thanks
in General Discussion by Théophile Demarcq (1.9k points)

1 Answer

0 votes
 
Best answer

Hello,

We finally solved the problem.
In my case, the 2 paths are a little different and that solved the problem: 

In Wwise, in the Root Output Path -->   ..\Assets\StreamingAssets\Audio\GeneratedSoundBank
In Unity, SoundBanks Path in the Integration Settings -->  Audio/GeneratedSoundBanks

I don't know if this will help any of you...

Théo
by Théophile Demarcq (1.9k points)
...