Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I have been integrating wwise into our game engine. I would like to determine a few properties about the events that our audio designer has made.

- is the event (or any sounds it contains) looping? i.e. I would like to know ahead of time if the event will end on its own or will it loop forever. For example if it is looping then I would like to know so that I can automatically stop it under certain circumstances (triggering animation has ended...)

The following two queries would also be useful for organization when viewing from within our own viewer/editor app. (otherwise we only get a single long list of event names)

- what category (bus) is the event? i.e. SFX, VO, Music?

- what organizational group is this event in? i.e. 'virtual folder' or 'work unit'?

Thanks!
in General Discussion by Kevin S. (110 points)

1 Answer

0 votes
Hello Kevin,

Under the Soundbanks tab of the project settings (shift-k) in Wwise, you should enable the "estimated duration" box within the Metadata options. A durationType will be added in the SoundBanksInfo.xml file generated with your soundbanks. Parsing this file is the best way to know whether an event will have an infinite duration or not.

If you are using Sound Frame within your editor, you can call AK::SoundFrame::ISoundFrame::GetWwiseObjectPath() to know the organizational path of each object within your Event.

Hope this helps,

Adrien
by Adrien L. (Audiokinetic) (1.1k points)
...