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0 投票

Hello everyone,

I created a UI clock script to simulate a day/night cycle. The script works.

I also created a Blend Container in Wwise with two ambient sounds (one for day, one for night). The Event works in Wwise.

My problem: I don't know how to integrate the RTPC into my clock script to ensure that the passage of time is linked to the RTPC values.

Here is a screenshot of my GameParameter in Wwise : LINK

Here is the script: LINK

Thank you in advance for your help!

分类:General Discussion | 用户: Tom Mébarki (100 分)

1个回答

0 投票

Hi Tom,

The Wwise Unity Integration course includes a specific lesson and example on setting Game Parameters using Wwise-Types: Setting Game Parameters using Wwise-Types.

This lesson specifically features a "TimeOfDay" example, which seems relevant to your question.

Does this answer your question?

用户: Alessandro Famà (6.2k 分)
Hello. Thanks for your reply!
Yes, I tried to solve the problem by following this chapter of the course. From what I understand, I can't associate RTPC with a parameter that isn't a float. The problem in my script is that my currentTime is generated from a date.time (timespan). So I looked for how to convert it to a float, but I haven't found anything that solved my problem so far. That's why I was asking if there was a simpler and more general solution to associate a Game Parameter with a time reference (and how to generate it)
Thanks again!
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