Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

I'm using Wwise 2024.1.6. I opened an Unreal project in 5.6 created in an earlier version, and found the "MIDIevent" pin missing from "Switch on EAkCallbackType." I used this to execute events in my game, and naturally all blueprints that used it are broken. Has this been moved, or is it eliminated in favor of something else? How do I execute events generated by MIDI events?

in General Discussion by Stephen L. (100 points)

1 Answer

0 votes

Hello Stephen,

this issue has been fixed in Wwise 2024.1.8 (https://www.audiokinetic.com/en/library/2024.1.8_8893/?source=UE4&id=releasenotes_2024_1_8.html)

  • WG-79354 Fixed: MIDI Event missing from Callback switch.


Upgrading the Wwise Unreal Integration should resolve the issue.
 

by Alessandro Famà (5.5k points)
...