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0 投票

I'm using Wwise 2024.1.6. I opened an Unreal project in 5.6 created in an earlier version, and found the "MIDIevent" pin missing from "Switch on EAkCallbackType." I used this to execute events in my game, and naturally all blueprints that used it are broken. Has this been moved, or is it eliminated in favor of something else? How do I execute events generated by MIDI events?

分类:General Discussion | 用户: Stephen L. (100 分)

1个回答

0 投票

Hello Stephen,

this issue has been fixed in Wwise 2024.1.8 (https://www.audiokinetic.com/en/library/2024.1.8_8893/?source=UE4&id=releasenotes_2024_1_8.html)

  • WG-79354 Fixed: MIDI Event missing from Callback switch.


Upgrading the Wwise Unreal Integration should resolve the issue.
 

前 | 用户: Alessandro Famà (4.4k 分)
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