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Capturing audio output from Wwise

+4 votes
A question and feature request:  I'd like the ability to capture/render (to .wav) the audio/mix of the master bus (or any particular mixbus, actor mixer, music segment etc)   Ideally I could select the bit depth and sample rate and channel output (i.e. stereo or 5.1 etc )

I've tried a PC  'virtual cable' from  Wwise to Audition with very spotty results.  So now I'm resorting to going digially out of the PC into my Mac (using spdif to spdif or ADAT to ADAT) to record into Pro Tools.  

 

Any other reccomendations?  

thanks,  -guy
asked Oct 23, 2013 in General Discussion by Guy W. (200 points)
Just wanted to bump this request.  It'd be really helpful - so much of what I do is generative within Wwise, or using various combined existing sounds.  Then I have to get all sounds over to marketing, but I don't have .wav files to drop off and have to record from Wwise.  Thanks -Jaclyn

1 Answer

+1 vote

In the game, you can use this API function to record the game output to a wav file:

AK::SoundEngine::StartOutputCapture(...)

In Wwise, some audio cards (like the Realtek on-board audio card) will have a Stereo Mix device in the recording devices.  This can be used to record the Wwise audio out to another software on the same computer.

Otherwise, we take note of your request.  

answered Oct 24, 2013 by Bernard R. (Audiokinetic) (35,110 points)
Capturing raw audio output from WWise
how can read this file output by AK::SoundEngine::StartOutputCapture(...)?
the WAV file written by StartOutputCapture is compatible with:
- External Source
- Wwise Audio Files Importer
- Wwise Wave Viewer
...