Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+5 votes

Hello,

I'm trying Wwise on my project, but I have a major problem: how do you destroy a game object used by Wwise ?

 

If Idestroy a game object, I get the following errors for differents game objects: 

Wwise: unknown game object ID. Make sure the gameobject is registered before using it and do not use it once it was unregistered

 

Thanks a lot for your time.

in General Discussion by Kévin D. (150 points)
This may be a similar question to this one I recently asked:
https://www.audiokinetic.com/qa/1504/unity-whats-recommended-postevent-sound-object-that-deleted
No answer yet, but it seems like it would be a common requirement, so I assume there must be a simple way.
Quick update: I hear that this is resolved in the very soon to be released WWISE 2014.1.6 and 2015.1
I am seeing this in a project as well.

1 Answer

0 votes
For me, this appears to be fixed in the recently released WWISE 2015.1 - seem to be able to Destroy() objects without generating any warnings
by Chris (690 points)
...